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maandag 11 augustus 2014

Beta characters won't transfer to full version of Destiny

Beta characters won't transfer to full version of Destiny


















Try to contain your surprise and/or disappointment; the Destiny character you spent time building up into a beacon of hope for humanity has been claimed by The Darkness. And by "The Darkness," we mean the data wipe Bungie is enacting between the beta and Destiny's September 9 release date. So prepare to give your best eulogy, because the Guardian you played in the beta won't be transferred to the retail version of Destiny.

How could this happen? Why? Poor Lieutenant Hot_DAWG_69, you were so brave, so valiant! Why has Bungie taken you from us?

Well, according to Bungie designer Tyson Green, things have changed just too much. "The way you earn experience has been adjusted up and down a bunch of times. Items have been added and removed. New features toggled," Green wrote  in a Bungie news post. "Although there's no single monumental change, the sum of the tweaks leaves characters from the Beta Build in strange shape that would be confusing at best, broken at worst."

Fair enough, we suppose. If nothing else, think of this as an opportunity to create your own Destiny lore. Your previous Guardian has fallen. Avenge them on September 9.

zaterdag 9 augustus 2014

Three Tips On How To Turn Around A Hopeless League of Legends Match

Three Tips On How To Turn Around A Hopeless League of Legends Match

If you play games like League of Legends or Dota 2, then you've probably been matches that seemed so grim, you were almost certain you'd lose. But if you think about the match in the right way, even lost causes can be turned around.

Obviously, your team needs the appropriate amount of skill to be able to make a comeback. But a bunch of smaller things inform how well you perform in a match, too. YouTuber Sp4zie has three great tips that any MOBA player should take to heart on particularly tough matches
To summarize, he suggests setting clear, smaller goals for the game, making sure you communicate with your teammates, and muting toxic players who can mess with your focus. Some of these sound like no-brainers, but you should watch the video to hear him talk about things more in-depth; he makes a good case for why you shouldn't give up even when things seem hopeless. Who knows, you might end up turning the entire match around— and really, those are the most gratifying matches, aren't they?

vrijdag 8 augustus 2014

Mass Effect director Casey Hudson confirms departure from BioWare

Mass Effect director Casey Hudson confirms departure from BioWare

The Mass Effect and Star Wars: Knights of the Old Republic director and executive producer spent nearly 16 years of game development at the studio.

 

 

 

 

 

 

After what already feels like a lifetime of extraordinary experiences, I have decided to hit the reset button and move on from BioWare," Hudson said in a letter to his colleagues.

"I'll take a much-needed break, get perspective on what I really want to do with the next phase of my life, and eventually, take on a new set of challenges."

He added: "But while I feel that the time has come, this is without a doubt the most difficult decision of my career. BioWare is as magical a place today as it was when I started.  



"The projects we are working on are some of the most exciting and prestigious in the world. The talent in our teams is second to none. And the people here are some of my closest friends."

Regardless of the transition, BioWare says it will continue working on the next Mass Effect title and its new property, which will reportedly be unveiled next week during gamescom.

Watch the latest teaser for BioWare's unannounced project below:

What's going on with Twitch and audio muting? Does it affect developers?

What's going on with Twitch and audio muting? Does it affect developers?

The video clip streaming site Twitch launched a fresh content-matching formula offered by a company referred to as Audible Miraculous. The idea tests rescued videos with individual channels (in Twitch parlance, "VODs") as well as mutes them with 30-minute obstructs in the event that any kind of infringing articles can be found.

These days, Twitch PRESIDENT Emmet Shear took in order to Reddit for an "Ask Us Anything" where he experimented with clarify this case (and yet another regarding it is brand-new video-storage plans. ) His / her answers are difficult to get (they acquired downvoted by irate users) and never well-organized; we are offering them, together with wording, right here.
Precisely what is this kind of formula in search of?
Audible Miraculous is looking to get copyrighted songs with Twitch videos that isn't official being generally there -- put simply, it is in search of songs had as well as manipulated from the taking industry. "Ambient songs (playing Britney Spears in the background) just isn't permitted about Twitch unless you might have accredited the idea for that objective, " Shear writes.

Nevertheless, if the video game consists of accredited songs, that could acquire (rightfully) flagged. Audio licensing is usually difficult, and it's really impossible in which web publishers or perhaps developers have got accredited broadcast proper rights in order to any kind of songs that they include in his or her online games, perhaps legally.

What exactly is just not meant to acquire flagged is usually unique in-game songs (but that is certainly going on in any case with a number of situations. ) "Muting unique in-game songs is often a mistake, " Shear writes.

"The vast majority associated with matches appear correct so far as we can easily inform, " he likewise states that.
This kind of looks form of recognizable. Really should the idea?
Vimeo features a very similar plan, as well as final 12 a large crackdown about videos triggered outrage with it is video game YouTuber community. (Rather when compared with Audible Miraculous, Google makes use of its process referred to as "Content ID, " even so the strategy could be the very same. )

Common streamer as well as YouTuber TotalBiscuit committed a complete display towards subject matter -- in the event that you have in mind capturing up on an informed, inside-the-phenomenon viewpoint.
What is actually any VOD? Can this kind of impact livestreams?
Though Twitch 's best referred to as any livestreaming site, additionally, it owners on-demand videos associated with users' engage in periods in which visitors can certainly later on engage in again whenever you want -- aka VODs.

Based on the company's standard article on the brand-new audio-matching plan, together with comments made by PRESIDENT Emmett Shear about Reddit, the formula merely tests VODs, not necessarily livestreams, intended for copyrighted songs: "We have got absolutely no intent associated with managing any kind of audio recognition in opposition to stay video clip, period of time, " he writes.

Untrue good things must be documented in order to Twitch right.
half an hour seems like a lot...
Sure, it can be. Mentioned previously previously mentioned, VODs are modest with 30-minute sections regardless the length of time in the infringing audio.

The internet site have to get additional particular in the foreseeable future. "In the near future we'd like to enhance the image resolution further, and are dealing with Audible Miraculous to generate this kind of possible, " Shear writes, about Reddit.
Can be this kind of influencing developers?
Yes, certainly. Crypt in the NecroDancer builder Ryan Clark noted in which his or her builder streams are already modest erroneously. And it's really not merely his own streams, naturally.

In case your game's videos increasingly becoming modest, they will not always be fascinating in order to visitors or perhaps streamers; Shear states that in which phony good things must lessen in the near future yet it is ambiguous how many other measures the company is usually acquiring. Since it is dealing with a 3rd party (Audible Magic) which usually maintains the blacklist, which complicates factors.

Builders always supply his or her perform, as well as his or her online games; such methods stay executed. Streaming video clip is becoming a progressively important portion of video game promotion. This can be related.
Can be this kind of a big deal?
Issues also been paying attention to this news during the last 15 years, it is best to know that this taking industry can be quite set on safeguarding it is proper rights (and it is profits) in opposition to on the web violation. Through it is viewpoint, streaming songs is simply in which: violation.

Beyond the video game place, songs label Extra Information not long ago sued popular YouTuber Michelle Phan more than simply this challenge, as well as seeks huge loss ($150, 000 for each occasion associated with violation. )

Law firm Stephen McArthur, who may have discussing YouTube's Information ID process about Gamasutra blogs states that in which methods in this way are aftereffects from the extensive as well as pricey litigation Viacom recorded in opposition to Vimeo:

"Viacom recorded any million $ litigation in opposition to Vimeo intended for letting users in order to distribute and watch his or her copyrighted substance. Though Vimeo finally gained the litigation, ContentID presents YouTube/Twitch additional safeguard in opposition to these form of law suits who have the probable for taking decrease the entire firm in the event that productive. "
The reason why Twitch achieving this?
The most obvious supposition is usually that it is any step up the road in order to getting obtained by Vimeo, seeing that has been rumored intended for a few months at this point. Which is not possible to ensure at this time, for the reason that events required will not likely thoughts.

With regard to his or her part, Shear states that it's a required step up "laying the groundwork" intended for brand-new site functions in which Twitch's individual foundation should.

There's yet another explanation, Shear states that: "we want each broadcaster about Twitch being protected through probable legal responsibility. Regardless how remote you might experience the problem is, all of us may not be happy to function the risk somebody's lifestyle will get messed up more than this kind of. " To be sensible, huge authorized claims, just like these getting built in opposition to Michelle Phan (see previously mentioned question) may very well be disastrous.

Since easy the necessary licenses intended for streaming accredited songs may not be offered, states that Shear, "this just isn't something that we'd like our tv stations to just accept legal responsibility intended for (nor carry out we would like to take legal responsibility for it either), " credit reporting McArthur's previously mentioned some suspicions.
Although cannot streamers simply discuss monetization using the rights-holders?
It appears as if an easy answer, appropriate? It is in the operates, far too, yet without any ETA. "We would choose to produce the opportunity to enable discussed monetization sooner or later, as well as we are definitely fitting in with produce in which form of operation in the foreseeable future for individuals who would like to opt-in, " Shear writes.

It is complex, however. The system (obviously) has got to grasp pinpointing the accredited songs initial, for a start. The right associations ought to be place into position. Shear features primarily mentioned this process launched previous to it was all set; regardless of whether he hadn't, it is obvious it did.

EA's new subscription service: What it is, why it matters


EA's new subscription service: What it is, why it matters

 

EA is approximately for making an provide in order to Xbox One particular masters which (it hopes) they are unable to turn down. Currently it announced the actual EA Acces registration support for your Xbox One particular, which offers access to any library involving EA video game titles for starters recurring monthly charge. Nevertheless is usually this kind of completely new offer one thing that you will want to speculate your hard earned dollars within? Could be the offer of your ever-expanding library involving video game titles too great to get genuine? And it is this kind of an excellent intended for players and also the marketplace many people really like?

Primary, the important points. EA Access can be a subscription-based program: for the month-to-month fee involving $4. 99 (or some sort of lower yearly fee involving $29. 99), you access numerous EA game titles, in concert generally known as the particular EA Container. To begin with, the particular Container would include Battlefield 5, Madden FOOTBALL 25, Fifa fourteen, along with Peggle 3, nevertheless far more game titles is going to be extra after a while. Furthermore, additionally you have a 10 percent lower price about many EA digital camera purchases with the Xbox Are living Marketplace--including DLC along with fresh game titles. That is the gist: nevertheless several unanswered inquiries stay: Exactly how usually will certainly EA add game titles to be able to its Container? In addition to should it be dedicated to adding rewarding game titles towards the collection, or merely the particular undesirables? Despite the unknowns, the item nonetheless sounds like some sort of guaranteeing offer you.

Intended for participants, this will turn out to be an extremely great deal. You will be getting having access to a ever-expanding selection involving games--the Container assortment alone can be what will most likely attract you directly into finding cash for Access initially. Awarded, it'll rely on what game titles are usually involved, along with just how regularly fresh people is going to be delivered. Preferably the item couldn't become long of any hang on, because it isn't really such as Xbox One has an enormous backlog involving game titles to be able to tumble back about. That has a regular movement involving fresh game titles being released in, Access may potentially give a huge value for your money.

As well as, should you be a large EA fan, the particular 10 percent lower price for the digital camera information could purchase the particular request within in relation to 5 fresh sport purchases, supposing you are spending the particular annually price. That will alone doesn't audio as well wonderful unless you obtain just about every sports sport along with player with the dice of which EA positions about store shelves, yet of which 10 percent is undoubtedly in excess of you will definitely get from elsewhere for the day-one invest in involving a whole new sport.



















From EA's perspective, the large stands to gain loads from the profitable membership support. Not only should it get yourself a regular supply connected with cash flow from the stockpile connected with online games that have typically tapered away from in terms of revenue, it truly is building it is franchises' followers. Imagine that a person have not played out virtually any online games inside the Battlefield string before, in addition to Battlefield 4 pops up in Accessibility that you can attempt. You could wind up caring it--and before long, you're adding any pre-order to get a 10-percent reduced Battlefield: Hardline. EA has built a new fan beyond a person IN ADDITION TO coerced a person directly into buying a brand new activity immediately on the publisher--with zero middleman (GameStop) within to secure a part of your income. It is diabolical, We show you!

Although hey there, though it truly is many very well in addition to excellent that EA clearly stands in order to benefit from Accessibility, including a different subscription-based support towards the marketplace could also be an excellent option for the overall. Ps3 Now could be a different upcoming support that could offer buyers usage of any stockpile connected with online games. Is actually both the solutions competitive against one another, it truly is game enthusiasts exactly who gain. With EA kicking away from Accessibility, this might not become surprising if additional web publishers like Ubisoft or perhaps Manufacturers (come in Electronic Gaming system membership model) began solutions of their own. Which might lead to a normal competing setting with just about every support looking to one-up the others with far better bargains.

donderdag 7 augustus 2014

How Often Will We See 8 Gig Console Games?


    How Often Will We See 8 Gig Console Games?

Well… we’re moving into the 4th quarter of the year and since most games have disappeared until 2015 at least games I was anticipating  it got me reflecting once  again on the possibilities of next gen gaming  overall; I’m still waiting for the “jump” a new generation generally provides and on the topic of consoles how will it take advantage of the new power, history says it won’t… at least not often.
Think about it, how many times do you hear a game developer say they’ve maxed out a console? (which is the metaphor I use for 8 gigs by the way) Not many, and when they do  it’s usually at the end of a console’s life cycle. When it came to last gen and maybe even the gen before yeah you could chalk it up to good marketing you could even blame it on the “alien hardware” on the PS2 and PS3′s side, making it hard to develop for as the reasons for not seeing this as the rule but rather the exception but for Us as gamers to pay 500-600 dollars for a console  with those boasted specs that’s some key promises that went unfulfilled.
Now is the past the predictor of the future? Possibly, but for all the talk about these new consoles not being a obstacle and a “thorn in the flesh”  to these developers and the overall development cycle — rather aiding it, one could be optimistic that it should produce a much more consistent “maxed out” experience. Also couple that with the fact developers are always talking about how their imagination is to big for hardware limitations it should undoubtedly manifest.
I remember gamers across the world being  so excited about the fact  new  consoles were set to  8 gigabytes of RAM — including the developers shooooo it could even be argued that they were more excited. Especially coming behind the rumors and predictions that it would ship with 4 gigabytes of RAM, that’s fine and dandy but how often will we truly see a 8 gig game?
In other words  (and again) I’m talking maxing out the console’s boasted specs in a giving generation. I also remember when Blu- ray was the talk of the town and how it’s technology would  make for bigger, better, longer games which might have been true but how often did we see it? Maybe about 1 percent? And that may be being generous.  The Kojima’s, The Naughty Dog”s, The Santa Monica’s of the world probably the only one’s on record to reach this feat, everybody else not so much, especially on multi-platform games. And I’m just talking about maxing out the Blu-ray disc, what happened to  1080p/60 frames per second gaming, that we were promised last generation? (Dare I say 720p wasn’t even standard last gen). Mind you we’re still struggling to get to that standard (1080p) this generation as it is still “breaking news” whenever it is achieved.
It’s almost like we have to disregard the specs spewed out every gen because it will always fall short, waaaay short of  being the standard. Why even make a system — or not make a system that can deliver these promises?  So one genius developer could have their breakthrough moment!?

zaterdag 2 augustus 2014

Microsoft sues Samsung over royalties

Microsoft sues Samsung over royalties

Samsung allegedly refused to pay Microsoft royalties, claiming Nokia deal breached a licensing agreement

     Samsung also claims smartphone products sold by Microsoft after the Nokia deal are not covered by the licensing deal
Microsoft is suing Samsung after the South Korean smartphone maker allegedly refused to make a royalty payment on patent licenses after the US firm announced its intention to buy Nokia's handset business.
The Microsoft lawsuit, filed in a Manhattan federal court, seeks monetary recovery from Samsung but does not publicly disclose the amount in dispute.
Samsung representatives did not have immediate comment.
In a blog post on Friday, Microsoft deputy general counsel David Howard wrote that Microsoft "values and respects our partnership" with Samsung, but differs with Samsung over how to interpret the licensing agreement.
"Unfortunately, even partners sometimes disagree," Mr Howard wrote.
Microsoft is trying to compete in the mobile market with products that run on Google's Android operating system. As part of that landscape, Microsoft has tried to raise the costs for Android handset makers by convincing them to pay Microsoft patent royalties.
Most large handset makers, such as Samsung, LG and HTC, have agreed to pay. Motorola is one of the main holdouts, and that company has been in litigation against Microsoft since 2010.
Samsung made its royalty payments to Microsoft during the first fiscal year after they signed their 2011 agreement, the lawsuit said. However, after Microsoft announced the Nokia deal last year, Samsung initially refused to make another payment, the lawsuit said.
In refusing to pay Microsoft, Samsung argued the Nokia deal breached Microsoft's licensing agreement with Samsung, the lawsuit said. Samsung eventually paid Microsoft late, the lawsuit said, but has refused to pay interest.
Samsung also claims smartphone products sold by Microsoft after the Nokia deal are not covered by the licensing deal, the lawsuit said. Microsoft has asked a judge to make an opposite finding.